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java {apt} {jot} the Battle City ...
import java.awt .*;
import javax.sway .*; import java.awt.accident .*; import java.util.EventListener; public class HsTank2 extends JFrame { HsTank2 (String title) { this.setTitle (caption); this.setSize (608, 630); this.setLocation (300, 100); this.setBackground (Color. WHITE); MyTank mp = new MyTank (); this.add (mp); this.addKeyListener (mp); new Thread (mp). start (); } public static void cardinal (String [] args) HsTank2 h = new HsTank2 ( / / main battle tank class MyTank extends JPanel implements KeyListener, Runnable { int x = 280, y = 280; / / initial location of the tank int op = 1 ; / / instruction of manoeuvre of the tank int color = 0; int tankspeed = 8; / / tank speed int tankbullet = 8; / / tank bullet speed int tankfbullet = 4; / / enemy bullet speed int shengming = 100; / / Life int fenshu = 0; int nandu = 5; / / Set the game difficulty / / bullet int dx = 295, dy = 295; int dx1 = 295, dy1 = -10; int dx2 = 600, dy2 = 295; int dx3 = 295, dy3 = 600; ; int dx4 = -10, dy4 = 295; / / enemy tanks int num = 10; / / digit of enemy tanks, can not adjust int [ ,],[int [num]; int [] dyf = current int [num]; int [] dxf1 = new int [num]; int [] dyf1 = new int [num]; int [] dxf2 = new int [num]; int [] dyf2 = new int [num]; int [] dxf3 = new int [num]; int [] dyf3 = new int [ ,],[br> MyTank () { for (int i = 0; i = 560) x = x - tankspeed; dx = dx - tankspeed; } if (e.getKeyCode () == KeyEvent.VK_DOWN) { op = 3; y = y + tankspeed; dy = dy + tankspeed; if (y> = 560) y = y - tankspeed ; dy = dy - tankspeed; } if (e.getKeyCode () == KeyEvent.VK_LEFT) { op = 4; x = x - tankspeed ; dx = dx - tankspeed; if (x y +8 & & dxf1-x> -10 & & dxf1-x -10 & & dyf2 - y y +2 & & dyf3 -10 & & dxf3-x if (dxf4> x +8 & & dxf4 -10 & & dyf4 - y yf +8 & & dx1-xf> -10 & & dx1-xf xf +2 & & dx2 -10 & & dy2 - yf yf +2 & & dy3 -10 & & dx3-xf xf +8 & & dx4 -10 & & dy4 - yf = 560) xf -; dxf -; ; } break; } case 3: { yf + +; dyf + +; for (int s = 0; s ; = 560) yf -; dyf - ; } break; } case 4: { xf -; dxf -; for (int s = 0; s 0.5) { for (int i = 0; i 0.5) { for (int i = 2; i 0.5) { for (int i = 4; i 0.5) { for (int i = 6; i 0.5) { for (int i = 8; i 0.5) { if (Math.random ()> 0.5 ) opf = 1; else opf = 2; } else { if (Math.random ()> 0.5) opf = 3; else opf = 4; } } } if (a% 50 == 11) { / / random movement of tanks for (int i = 2; i 0.5) { if (Math.random ()> 0.5 ) opf = 1; else opf = 2; } else { if (Math.random ()> 0.5) opf = 3; else opf = 4; } } } if (a% 50 == 21) { / / random movement of tanks for (int i = 4; i 0.5) { if (Math.random ()> 0.5 ) opf = 1; else opf = 2; } else { if (Math.random ()> 0.5) opf = 3; else opf = 4; } } } if (a% 50 == 31) { / / random movement of tanks for (int i = 6; i 0.5) { if (Math.random ()> 0.5 ) opf = 1; else opf = 2; } else { if (Math.random ()> 0.5) opf = 3; else opf = 4; } } } if (a% 50 == 41) { / / random movement of tanks for (int i = 8; i 0.5) { if (Math.promiscuous ()> 0.5 ) opf = 1; else opf = 2; } else { if (Math.random ()> 0.5) opf = 3; else opf = 4; } } } / / redraw if (shengming <= 0) { / / popup player1 victory dialog JOptionPane.showMessageDialog (null, . ERROR_MESSAGE); / / end of the game System.exit (0); } this.repaint (); } } } |
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