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Old 05-30-2011, 08:14 AM   #1
SW9r2s1h4gi
 
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Default SF collected the DB changes Daquan

DB document revision methods and Notes:
MagicDb: is your practice of spells and skills.
(1) SID Item Code
(2) NAME Item Name
(3) Effect Type Effects property
(4) Effect effect (put this magic generated vigor)
(5) Spell for some duration (period of wizardry effects)
(6) Power Hong elementary power www.sf00.com PW
(7) MaxPower maximum power
(8) T1ainlv chart is the experience of the skills you absence to upgrade
(9) Needlv level of practice necessary
(10) Mode 1 where 0 is the knight skill is skill 2 is the Taoist Master skills.
(11) L1 Train practice experience required
----------------------------------- -------------------------------------------------- ------------
MonsterDb: is approximately a monster attack, experience, and level of entities
(1) SID code monster
(2) Name a monster name
(3) Race mode of action and the effect of the code when * death
(4) Racelmg Hong attack mode code www.sf00.com PW
(5) Appr monster image code
(6) Lvl Monster Level
(7) Undead whether the system is not * 0 - no, 1 - is [not * Department can not recruit, * Department may call]
(8) CoolEye whether the vigorous attack (anti-stealth scope)
(9) EXP EXP monster
(10) HP monster lives
(11) MP Monster Magic
(12) AC monster defense
(13) AC2 defense hat
(14) MAC Magic Defense
(15) DC Hong attack www.sf00.com PW
(16) SPEED Speed
(17) HIT hit rate
(18) Walk-SPD walking speed
(19) WalkStep hiking pace
(20) WalkWait walk waiting period
(21) ATTACR-SPD attack speed
----------------------------------------------- --------------------------------------------------
StditemDb: item property changes
1. Check the bottom of the equipment name, and then shown that the + 1 position, this will choose the equipment in front of you into a horizontal form, point + number, On the right will be a
(1) idx property namely the reg code number of the database (memorize namely digit do no repeat)
(2) NAME attribute, said:
appoint of the object www.sf00.com PW
Page
(3) Stdmode equipment attributes:
10 - Male clothing
11 - Women Clothes
5 - One-Hand
6 - hands
20 - neck wear
15 - finger wear
30 - Candle Class
22 - Poison, role classes
24 - Page bracelets to wear www.sf00.com PW
42 - production of raw materials
(4) Shape the property (showing my clothes have to look like)


Page
www.sf00.com PW
(5) Weight property is the thing heaviness.
(6) Looks attributes (column shows items like dress and see in the equipment column)






(7) DuraMax persistent object attributes: the variable here, the
(8) clothes and weapon stats:











(9) is the jewelry items:






Class Ring
ring several attributes, such for hurl iron like the AC MAC Xiang Yao is anti with Mofang
wind, moral, magnetism is to avoid poison, poisoning,Moccasins Shoes, and the like can change the recovery
attack speed back the same DC MC SC
necklace
necklace with the property may be abundance of money, magic resumption, ah, ah fortunate life recovery, speed of action
can take
Mode is 0: green,Minnetonka Moccasin, blue and emerald and the like is the increase of accuracy and agility
the wind,Women's Minnetonka Moccasin, memory,Minnetonka Moccasins Boots, and the like is the increase of life, luck and magic recovery
bracelet class
plus quick and accurate one is
One is the Canadian anti-
plus accurate and quick to change the bracelet and the quasi-DC is Carmen Page www.sf00.com PW
yet increases in defense and bombard of the change is and anti-
special:
white tiger tooth necklace: Road to avoid 20% of patients 1-0 Magic
database reflects:
AC2 2
SC 1
lantern necklace: Attack 1-0 10% magic evade
database reflects:
AC2 1
Page
DC 1 www.sf00.com PW

1 representative of 10%
2 is 20%.
problem? If magic to avert 20% of the 0-2 defense, and that AC2 what to represent? ? ? Fortunately have not found such a jewelry. (Need to learn)
more specific:
air attack speed +2 necklace Gongji 0-1
database reflects:
AC 2
AC2 0
DC 0
DC2 1
GM Necklace: Attack Speed ​​+10 vitality restored 100% apt 100% mana recovery
database reflects:
AC 10
AC2 10
MAC 0
MAC2 10
comparison, where



weapons represent these attributes is different:
fell monsters: accuracy +1 (Other attributes omitted)
database reflects:
AC2 1
PK knife: +7 Fortunately, accurate +7 (other attributes omitted)
database reflects:
AC2 7
Source -7 (Note that this property)
stick Super Promise: Lucky divine +10 +10 +10 precision
database reflects:
AC 10
AC2 10
Source -10 (Note)
I searched always the weapons,Women's Minnetonka Slippers, only the super club of the AC induction is 10, then the weapons can be inferred in the



pill properties:
mighty gold sore medicine: HP +90
database reflects:
AC 90
powerful solar water: HP +50 MP +80
database reflects:
AC 50
MAC 80
So, here
AC said before the value of HP (Note HP: 200/300,Minnetonka shoes, 200 for the sometime value, the value of 300 because the post.)
MAC said that before the value of MP
special:
some unusual special agents:
Life Improved Water: a temporary increase vitality 120 seconds (120 seconds after the value of HP +50)
database reflects:
AC 50
MAC2 120
Improved Water Magic: 120 seconds mana short-lived increase (120 seconds after the value of MP +50)
MAC 50
MAC2 120
So here
AC said after the value of HP
After that the value of MP
MAC
MAC2 that time
We all kas long asApple is a temporary increase in every property is 240 seconds, his AC2 is 2, then the same ought be and weapons, AC2 expressed accurate it!
(10) Stock if the inventory
(11) Need that limit types:
limit for the class
0
1 to beat limits
2 limit for the magic
3 limit for the road surgery
(12) NeedLevel expressed (Need) limit the specific number.
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