One of the most famous RTS game Game is real time, rather than using the traditional board games and turn-based strategy game. (Note: also known as real-time strategy game)
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About History predecessor, the era of golden age of differentiation and evolution to improve the content of the game and play the game the end of the game in the tactical and strategic resources to the terrain and climate Supply unit control the development of strategic and tactical picture of real-time strategy game with real-time strategy, and variants with other types of first-person shooter (FPS) Role Playing Games (RPG) ultra-large-scale real-time multiplayer strategy game (MMORTS) game real-time tactical (RTT ) famous real-time strategy game Request to Send Request to Send Shanghai unveiled Royal TS broadcasters About the file extension. rtsRTS in the compilation of the fiber optic cable, cable Easy Introduction
RTS style map
common misconception is that is a real time war game is real-time strategy game. In fact, the definition of real-time strategy game is very strict. Real-time strategy If only the fighting is real, and acquisition, construction, development and other strategic elements of the system has to turn to, the game can not be classified as real-time strategy game. In addition, if the game did not the strategic element, you can only go for the real-time tactical (RTT, Real-Time Tactics) game. Historical predecessor, the form of real-time strategy game after a long evolution, according to today's standards, it is difficult to determine its predecessor. This game type in the UK and North America through their own development path and eventually fused into a common form. In the UK, real-time strategy can be traced back to 1983, developed by the John Gibson Both games are released on the ZX Spectrum home computer. In North America, by the Evryware's Dave and Barry Murry development of (1987). However, the development of the Ozark Softscape Some data suggest that in 1982, Intellivision released In the game, two players collect resources and fight each other. However, the lack of real-time strategy game indispensable direct combat control. In the same year, another game lack of resource gathering and economic / production concepts. Therefore, Released in 1989, Sega Mega Drive / Genesis game on the While in the game, players can control only one unit, but its control unit as the future pave the way mouse clicks. In addition, the base of the economic / production in the game plays an important role, their control and destruction became the key to the game. May be mentioned that the 1989 strategy game It is a real game, but it does not combat elements. Released in 1990 on the Amiga and the Atari ST Although these games lack of direct control of combat units,
nike air force 1 high, they still provide a resource management and economic systems of control. In addition, However, until 1992, by Westwood Studios (the studio also produced a previously called Dynasty) really established a form of real-time strategy game and make it a video game a unique category. Although the golden age of real-time strategy game has an extensive history, one part of the visibility is far better than other similar games, especially between 1992 to 1998, Blizzard Entertainment and Westwood Studios by the development of real-time strategy game. 1992 by Westwood Studios developed These are real-time strategy game since the prototype. In 1994, Blizzard Entertainment launched the Real success is its 1995 sequel In 1995, Westwood Studios of the Most of the early competitive games. Among them, the set of In 1997, Cavedog Entertainment launched It uses a streamlined interface, many real-time strategy game after this impact. In 1998, Blizzard Entertainment launched the Battle net qualifying contributed more than competitive real-time strategy game. Currently in South Korea and China held the Asian region is still This perfect balance of whom also have a great relationship, 3 each race is designed to have a totally different technology trees and unit positioning, but still able to maintain different types of maps generally quite comprehensive winning percentage. Improved time since 1995, the form of real-time strategy has been basically stable, and the new real-time strategy games tend to add more units, more maps, 3D terrain, and innovative game concept very few, often only in the past successful continuation and improvement works. As a model of perfect game in 1997, Cavedog Entertainment award-winning joined the 3D units. Also in 1997, Microsoft tried to This combination is Stainless Steel Studios in 2001's The GSC Gameworld's 1998's Expansion of its Launched in 2003, It is worth mentioning that for the various types of MOD on this are endless, almost all of the popular space works, such as Stargate, Star Wars and so regard this only as a full-space 3D RTS MOD adapted object. In addition, the same launch in 1999, After a short time, there have been some experimental strategy game, such as the Until about 2002, with the use of full 3D engine, . The change from 2D to 3D was a lot of criticism, the problem lies in the lens layout of controls and objects. Some of the newer types are separated from the real-time strategy, or to confront, although the real-time tactical (Real-time tactics), a surface similarity with the type of real-time strategy as early as in 1995, has surfaced. In 1998, Activision in the Differentiation and evolution of some games test a variety of map design, despite the use of a 3D engine, in essence, is still 2D. Moreover, the unit can be shipped to the map completely separated, and each map has its own user interface. In the above example, no matter how level the map mentioned, the game does not essentially change. The 2005 Some games become more focused tactics, such as points and reinforcements have built. Other games are away from the traditional mode of real-time strategy and increased other types of elements. One example is the Ironclad Games launch of the real-time tactical mode. The content of the game and the game in general, most real-time strategy game includes the following steps: * Use engineering (Worker, or the * Use of engineering / farmer, or a dedicated unit, or even buildings to gather resources. * Use the resources collected to build the base, production units, research and development technology. * Reconnaissance, looking for more resources (to ensure that construction can continue to be). * Destroy, destroy the enemy. Sometimes the end of the game in addition to single player will have a special mission requirements, the real-time strategy games are generally in order to destroy the enemy as the mission objectives and the way the game is over. The end of each real-time strategy game in the following ways: * Destroy all enemy units and buildings. * Destroy all enemy buildings. * The key to destroy all enemy buildings, if the enemy can not rebuild within the specified time is the game is over. * Before specific task to complete the enemy. * Stationed at a certain time a piece of territory to win. * Eventually kill the enemy leader (a person) or a key building win. Game tactics and strategic resources in real-time strategy game resources may be gold, ore, timber, food and even the debris (such as funds. Therefore, players must ensure that resources be adequate and stable supply. On the other hand, interfere with the enemy is winning resource gathering methods. Usually in real-time strategy game, players can collect in the initial region to the resources are rather limited, it is necessary to find other resources area as soon as possible. However, there are some hurdles in the initial area on the layout of a large number of resources, in this case, resources will reduce the impact of victory or defeat. Topography and climate in general, the terrain and climate in the impact of real-time strategy game than the real war is far (especially climate). Terrain in the game the most direct impact is to limit land, sea and the ability to move the two military services. Some real-time strategy game will be part of the terrain between high and low, which may affect the unit's hit rate and the visual distance, the other, but some limit the different units (infantry, vehicles, etc.) climbing ability, may move slow or even climb up. As for the time and day and night change, many of these real-time strategy on the current lack of substantial impact games. This situation Some units can be invisible at night, or even restore life. Supply as the game continued to add units generally do not need food or fuel supplies represent the so-called complementary forces. The two sides in a battle down the inevitable casualties, and how sustainable production units in the battle and sent to the front line to become one of the keys to success. In the real-time strategy game is reflected in the manufacturing supply more so-called population, such as houses and functionally equivalent but different names on the building or unit. If you do not have enough population to support, you can not build units, even if you have the resources. In addition, some games also introduced the concept of maintenance fees, your troops a few more, higher maintenance costs. Manipulation of real-time strategy units compared to the unit control turn-based, fairly intuitive, and not only faster and more convenient. Novice players in the fighting, however, they tend to attack freedom of letting units, the result purely from the two sides to the quality and quantity decisions. In fact, this unit easily lead to fire the useless waste or loss, even at the end in failure. The following is the most basic control principles: * focus fire on the enemy's weakest unit. * Timely to temporary evacuation of damaged units. * Always pay attention to whether your unit is not conducive to acts of war (such as blind to catch up.) * Save the value of the highest priority units. The development of strategic and tactical real-time strategy game brings the fast-paced, so the extent in the popular than the traditional turn-based strategy game. In the past period of time, the traditional strategy game players will be as real-time strategy game is turn-based strategy game of simple imitation, because usually the faster the player clicks the mouse easier to win (they can be issued at the same time more number of instructions). It is noteworthy, however, due to the fast pace of the game (and eliminating the alternate waiting time) makes the game a much shorter time, real-time strategy game than a turn-based game is more suitable for online gaming, and this is undoubtedly their popular an important reason. Recently, real-time strategy games are usually quick click of a mouse trying to reduce the importance of the game, and makes the player focus more focused strategy in the game itself above. For example, the production sequence allows the player to assign more than once every time production task rather than a fighting unit of production until after the completion of production order issued by another. Path setting allows players to one issued to a unit multiple instructions. Early real-time strategy game focused on the use of strategies and tactics, as the chess-like units to deploy and use different tactics for the attacks. The setting of various units and buildings also tend to rationalize; but in the real-time strategy game developed into a performance after the game (mainly in 1998, fast, because you can make ornamental greatly increased. Various strategies used in the majority of people are made redundant under the fast attack tactics, and game developers are willing to go with the tide, it appears there will be a few low-level units can raze their base in the scene. The unit responsible for resource acquisition, it is the primary object of attack. This phenomenon in 2002 after most of the real-time strategy game can be seen. The way the game has been getting from the overall pattern of thinking into more rapid action. This may be the founder of the real-time strategy game unforeseen. Real-time strategy game screen real-time strategy game from 2D to 3D process is not slow, the 1997 There are too many differences between 2D screen. Began to have more differences found in the first issue of 1999, two real-time strategy game: In 2000, after, another two real-time strategy game with 3D images: However, many of the players that the 3D objects will affect the player's visual range, the use of adjustable angle resolved if the game would affect the handling and rhythm, this problem is especially serious in the connection and fight. Until 2002, the In 2004, Creative Assembly to develop the scenes. The same sale in 2004 of Real-time strategy, and combined with other types of variants of first-person shooter (FPS) first person shooter game (First-Person Shooter) with a combination of real-time strategy first appeared in 1997 issue of the Players in the game not only to operate tanks, construction of bases and troops must be under the command. In addition there is a similar game released in 1998, Both games were launched in 1998 and 1999 sequel. Role-playing game (RPG) is a real-time system, and the battle to move freely in the scene. In addition to game content production forces, to wage war, but had to make their role (a wizard) upgrades, get more capacity. , wear equipment to enhance their capabilities. Large-scale real-time multiplayer strategy game super (MMORTS) * years) real-time tactical games (RTT), also known as * / world is changing : Dawn of War : Soul Storm Pa Series * * Dawn) * Conquer 3: Tiberium Wars Conquer: Red Alert : Yuri's Revenge Generals: Zero Hour KKnD) * Commander) * * to Send requests IEEE 802.11 RTS / CTS mechanism in a frame. RTS (Request To Send request to send): used to transmit serial PC, Modem and other equipment sent to the signal, the signal indicates whether to allow the Modem PC, send data. RTS = Real-Time System real-time system; Remote Terminal System Remote Terminal System Introduction to Shanghai Television Station
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Shanghai as the country's largest radio and television, the most powerful radio and TV broadcasting organizations, with Taiwan's leading production capacity and quality of news programs broadcast capabilities. Shanghai Television Station has always played the lead responsibility for the mainstream media, to create the most valuable quality media platforms and broadcasters. Taiwan-owned institutions, including Taiwan, chief editor's office, radio frequencies and television channels pipeline sector, the total control of broadcast, TV News, broadcast news center.
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Shanghai launched a major initiative of the cultural system, the overall implementation of the first radio and television Zhibofenli. This afternoon (21), held in the city of Shanghai Radio and Television Zhibofenli Reform, Congress, Shanghai Television Station and Shanghai Oriental Media (Group) Co., Ltd. unveiled. This marks the reform and development of Shanghai TV has entered a new historic journey. Member of the Politburo, Communist Party Secretary Yu sent a congratulatory letter. Mayor Han Zheng, Vice Minister of Propaganda Zhijun, deputy party secretary of the State Administration of Radio, deputy director Zhao Shi, deputy secretary of a Yin Cui, Municipal Committee, Wang Zhongwei propaganda broadcasters together for Shanghai, Shanghai Oriental Media (Group) Co., Ltd. unveiled. Yu Zhengsheng said in his congratulatory letter, radio and television Zhibofenli reform of cultural system reform under the new situation is an important task, I hope Shanghai firmly seize the opportunity to promote cultural front, focus on building a culture conducive to scientific development of institutional mechanisms to to promote development and prosperity of socialist culture and meet people's growing spiritual and cultural needs and the construction process of cultural metropolis Shanghai to make new and greater contributions. Yin pointed out in his speech a Cui, Shanghai Oriental Television Station and Shanghai Media Group Limited opening of the Shanghai Central Committee to deepen cultural restructuring and implementing a major initiative to deploy. Hope to further unify their thinking, firmly push Zhibofenli reform,
air force one high, meet people of the new radio and television career expectations. To adhere to the correct guidance of public opinion, to assume the prosperity of advanced culture, and promote cultural development of the heavy responsibility to ensure that the mainstream media as promote the theme, public opinion, the strong influence of the main positions. To foster cultural market around the new body, in accordance with the requirements of modern enterprise system design governance structure. To take the initiative to break the monopoly, and actively go out and continue to enhance the internal development impetus for the development of cultural industry to inject new vigor and vitality. To further refine the program to stimulate the enthusiasm of the cadres and workers, creativity, and work together to promote reform. To Zhibofenli results of reform in the World Expo in organizing tested for the development of Shanghai World Expo and create a favorable public opinion and culture. At the meeting, Wang Zhongwei, and Zhao Shi Yu Zhengsheng were read out and the State Administration of Radio, sent a congratulatory message. It is understood that the formal approval before the State Administration of Radio, TV Zhibofenli Shanghai reform program, the text of the original Shanghai Media Group was renamed as Shanghai Radio and Television, and funded the establishment of the Shanghai Oriental Media (Holdings) Limited. This marks the Shanghai Radio and Television Zhibofenli reform to achieve substantive results, the bigger and stronger radio and television media, radio and television content production market prosperity, expanding space for the modern media industry is important. Shanghai Television Station in accordance with the State Administration of Radio, and the municipal government requires,
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nike air force one high, good news gathering and broadcast management, and will change the self-made from the broadcast model, and establish and improve the scientific program evaluation system, the establishment of multi-agent-oriented, multi-channel Order procurement programs, merit-based broadcast mechanism. Shanghai Oriental Media (Group) Co., Ltd. is a TV station broadcasting in Shanghai, Taiwan and control, with tube holding enterprise group, is a radio and television program production, new media services and media-related businesses operating in one of the media industry groups. Royal TS file extension. Rts Royal TS is an alternative to the standard Terminal Services snap-in to add additional features, including connection specific display settings, stored login credentials and more. It allows you to connect to any server support RDP protocol, and the connection can be organized in custom categories for quick access. Additional features include console connections (Windows XP/2003 or later), custom RDP target port, port redirection and more RTS in assembly in the assembly, the subroutine is called by the JSR, the RTS to return, subroutine in the end of any compilation of all end with the RTS, that return. Cable, fiber optic cables and power cables in the RTS species is expressed as the pull of the cable diameter (breaking force). More Atlas Atlas entry Open Category: computers, terminology, game terminology, cable, fiber optic cable I have to perfect