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Old 04-12-2011, 05:16 PM   #1
lyuuewe3z2j
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Default operating profit of 22.9 billion won

Actoz SOFT
Wemade Entertainment on December 18, 2009 just listed, looking ahead to 2010 results, said the extension and 20% sales increase 50% operating margin target in 2010.
NEXON is not listed because so many data were not disclosed, but representatives of the governing NEXON - Xu Min said that 2010 is preparing to market, so the current can not announce the details of the data.


2010,buy rift platinum, the company said the product line longer, aika,rift gold, audition english, three of the day, FC manager products such as 7 will bring the company profit growth.
NHN
to bring such a result NEXON hero games,
PS: Some of the following values ​​are rounded to the RMB value of the renminbi and Korean won exchange rate conversion in accordance with the ratio of 1:180.




annual sales income of 61.342 billion won (340.8 million RMB), operating profit of 1.022 billion won (005.7 million RMB), net profit of 1.225 billion won (006.8 million RMB), 4 the first deficit since converted to black.

annual sales income of 634.7 billion won (3.526 billion RMB), operating profit of 233.8 billion won (1.299 billion RMB), net profit of 185.4 billion won (1.03 billion RMB), and compared to the previous year increase of 83%, 367%, 623%. Where aion (AION) in overseas revenue amounted to 252 billion won (1.4 billion RMB), accounting for 43% of the sales, but also makes NCSOFT company created the highest sales record in history.
the main growth engine of the company's product line from the agent game length and the rapid development of foreign business income, will launch the game 10 years there is battle field online and age of conan.

Although the overall decline in operating profit, but the introduction of MU Blue, Sun's data sheet, and enter the toll stage hexley webzen 2010 年 will become the cornerstone of delivering results.


annual sales income of 220.6 billion won (1.226 billion RMB), operating profit of 47.4 billion won (263 million RMB), compared with the previous year sales increased by 13.9%, business 14.5% decrease in profits. Publish departments in charge of overseas operations in Q4 revenues of 41.1 billion won (228 million RMB), compared with the previous year increased by 23.4% over the same period.
4th quarter results showed sales of 14.1 billion won (078 million RMB), operating profit of 113 million won (0.0063 billion RMB), net profit of 228 million won (0.0127 billion RMB), compared with the year earlier Sales revenue decreased 34.5%, operating profit decreased 86.13%, 18.75% increase in net profit.

Neowiz 09 4th quarter as sales of 80.3 billion won (446 million RMB), operating profit of 21.5 billion won (119.4 million RMB), net profit of 9.2 billion won (051 million RMB), this figure Photo by comparing the previous year by 58%, 68%, 16%.

Xu Min said Representative Director, Adventure Island 2 and DNF DS such as the development is in progress, but not the main product.
just look at the 4th quarter revenue of 197.3 billion won revenue (1.096 billion RMB), operating profit of 87.3 billion won (485 million RMB), net profit of 71.2 billion won (396 million RMB), the same period the previous year Comparison of the growth 99%, 560%, 1009%


to create such a brilliant performance in addition to the contribution of Aion, there is heaven series by analyzing the needs and to update the players brought great results.
NEOWIZ



Wemade
company in 2009 global sales of more than 700 billion won (3.889 billion RMB), the proportion of overseas sales accounted for 67%, about 500 billion won (2.778 billion RMB) so. Click here to count, more than the 450.9 billion won in 2008 (2.505 billion RMB) increased by almost 30%.

NCSOFT
annual sales income of 138.3 billion won (768 million RMB), operating profit of 22.9 billion won (127 million RMB). This figure compared with the previous year the growth of 48.2% and 27.9%. To, South Korea 100 000 000 000 added group member.


the company's current flagship product,
annual sales income of 27.8 billion won (154 million RMB), an operating loss of 1.5 billion won (008 million RMB), net profit of 300 million won (001.7 million RMB), and decreased by 2.3% compared the previous year, operating loss by 79% compared to 08 youth,cheap rift platinum, there are 3 billion won in net profit, to complete the turnaround process.
boost the vitality of the company's games are legendary series of games and latale. Latale has operations in 32 countries, which is a key factor in its revenue growth.

Webzen
annual sales income of 277.2 billion won (1.54 billion RMB), operating profit of 76.9 billion won (427 million RMB), net profit of 44.5 billion won (556 million RMB). This figure compared with the previous year 65% of the growth sheets, 115%, 112%. Of which overseas business revenue of 621 billion won (345 million RMB), compared with the previous year increased by 526%.
article from: Games Grand compile: dylan


sales results for the search advertising accounted for 51% of gaming revenue accounted for 33%, banner advertising accounted for 15%, other 1%.
NEXON
the company's overall annual sales 1.3574 trillion won (7.54 billion RMB), operating profit of 540.5 billion won (3.003 billion RMB), net profit of 420.9 billion won (2.383 billion RMB) , compared with the previous year by Zhang 12.4%, 10%, 15.9%.
HanbitSOFT

parts of the game details: up 21.8% compared with the previous year, totaling 446.7 billion won (2.481 billion RMB), which is the largest contribution to the commercialization of C9.



annual sales income of 106.3 billion won (590.6 million RMB), operating profit of 59.2 billion won (328.9 million RMB), net profit of 46 billion won (256 million RMB), and Contrast the previous year grew by 44%, 77%, 87%. Achieved high growth, high-yield targets.


CJ Entertainment

4th quarter, the sales income of 26.6 billion to create won (148 million RMB), operating profit of 13.2 billion won (018 million RMB), net profit of 7.9 billion won (043.9 million RMB) success.
addition to the above companies, there are more than 20 listed companies, these companies as the backbone of Korean games, although the income of more than a few better than the above, but its own power should not be overlooked, here is not the first name a few.


author Korea following the last major Q3 earnings reports after the game, and finishing the year in 2009, although incomplete, but several large companies have, and hope to have reference value.


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