reporter Zhao Yahui
Recently, the Beijing Internet Culture Expo flow, such as weaving, photo shows some children are experiencing online games. A Jingshe (People Pictures)
gamers happy and confused
Later, an accident made me change my view, become a player.
a friend's house he happened to stopping by to see friends computer is playing a video, Yi Mei fluttering fairy, exquisite images, full of classical Chinese culture. I asked to know is a classical works drawn from the Chinese Egged on by friends, he began to demo the game to find that the task and set up more from the Chinese ancient history and celebrity. learned some interesting knowledge. However, despite the online games brought him a lot of fun and knowledge, but also caused him some confusion.
poor people; second puzzle is how self-control, I considered a more restrained players, each playing no more than 3 hours, but each time the end of themselves and their struggle to be something.
in confusion, Xiao Yang,
MBT Kaya Shoes, online games still often experience gives him pleasure. He is a force in the Chinese online game users irons, a member of this group are now tens of millions of people.
why so many Chinese people like to play online games? Game industry expert Zhang Yao Li said: easier to resolve inner loneliness and emotional ease the heavy burden caused by the real world.
the rise of online games industry in the dispute
2000, the first real Chinese Network Graphics game the pace of development.
2010, the online game market sales revenue 32.37 billion yuan, compared with 2009 is still 26.3% growth, has become a leader in development of the Internet industry. Currently, the online game business has been 12 house was listed at home and abroad. according to conservative estimates, to the also brought a large number of employment, the number of online game developers own more than 3 million people. In 2010, independent research and development of the national total of more than 356 online games money on sales of 19.3 billion, accounting for 60% of China's online game market. national online games online games market in China has become the subject of improving the industrial chain, industrial development environment maturity.
Department countersign Sun Shoushan said: publishing content from the game to see the one hand, vulgar and other issues are still outstanding, some of the content of online games doping lot of vulgar,
Mbt M.Walk Women Shoes, twisted young outlook on life, values, and even may induce juvenile crime; the other hand, a serious shortage of innovations, content has become a constraint of the homogenization of online game publishing industry long-term development of the deep-rooted problems, although this issue a few years ago was the rapid growth of the market covered, but in the case of market saturation increasingly exposed harm.
a good online game like a good book
is because of the a great success, but long-term in the cusp of public opinion, and even some experts blame online games is the is not the online games industry itself, but because of the lack of cultural pursuit of some businesses, one-sided pursuit eye effect and commercial interests. If you meet the mainstream values of online content,
Mbt Sandals Men, has a rich and positive culture, then not only can make great business interests, it will also have a positive social impact, as people like it. single game leveling and killing. such online games, especially the young people will create a healthy, positive atmosphere in the virtual world to help them get the spirit of enjoyment and good life experience,
Mbt Tembea Men, this is the online game should reflect the value.
current reality, the distance was far from this ideal state. driven by the huge profits, the market really unhealthy some online games, the pursuit of sensory stimulation, design vulgar plot, great walking a fine line. What is more, set the departments and some online game companies in the positive action. February 2010, by Tencent, grand, perfect world online games such as six key enterprises in China was launched, May, the Ministry of Culture, Ministry of Education, Ministry of Industry and joint efforts of eight ministries and commissions,
not only , industry crisis looming. In fact,
Mbt Imara Shoes, after years of rapid development, China's online game market is gradually become the p> Emerging applications are competing for the user's uneven quality, the market has been a state of oversupply.
Chinese online game industry, how to break through the bottleneck out of the crisis? Ministry of Culture Secretary Li Xiong market that on the one hand, China's Games Enterprises should establish a far greater mission to enhance the gaming culture, to strengthen scientific and technological innovation, the introduction of better games; the other hand, should focus on the world, out of China, led China's cultural and creative industries to go out.
10 years ago, in China's online game market, the products come from abroad, after the development of national online games, successfully achieved the . Among them, the perfect world has been 4 years won the first, 2010, its overseas sales more than 90 million U.S. dollars, accounting for more than 40% of the entire industry.
a rare historic opportunity, Over the past 10 years, China became the world's largest online games market, Chinese enterprises in the fierce competition to get a good exercise, comprehensive capacity is among the highest in the world, with a possible outbreak. and the European subsidiary of the company after he invested 21 million U.S. dollars acquisition of Japan's leading game operators in a business. Now, Perfect World's 10 games have been the export products have the players more than 60 countries covering four continents and regions.
exports exceeded 15 billion U.S. dollars, close to the total exports of Chinese online games 7 times.
said,
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