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Old 05-23-2011, 01:57 PM   #1
belba24708
 
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Old 05-23-2011, 03:16 PM   #2
ming6bai8d
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Reprinted from 971184086 at 21:36 on August 13, 2010 Reading (loading. ..) Comments (0) Category: Personal Diary

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CS in China has experienced a long development, I believe the players have already have a certain amount of marksmanship and awareness. But this does not mean that you have been able to fully find out about the basic tactics in formal competitions! Here let me explain to you several conventional offensive and defensive mode, hoping for you or your clan can help! -
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offensive posts -
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First of all, let's look at some of the more common attack modes: -
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1 RBI find missing -
all players to play points, which point leakage according to court to fight opponents to the defensive situation and changes in the number of advantages to focus on attack. -
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2 group Rush-style attack -
offensive into the focus of individual groups 2,3-propelled attack, the rest of the team responsible for the rear, cover, harassment, and other tasks! -
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3 feint -
first confused with the actual situation with the harassment of opponents, the opponent's defensive shift the focus, and then empty the defensive point of opportunistic attack .-
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4 to steal -
first form a 3 or 4 Attack of the group to focus on attack, draw fire, then carried the team in another location C4 open gap. -
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5 RUSH-
collective boar charge. -
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several models on the table, both attacking the most basic routines. And each one has its own advantages and disadvantages, and different styles according to their clan to specify their own means of attack. Let's analyze one by one: -
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�� RBI missed this method is suitable to find excellent marksmanship,专业制作安福相册, individual ability excellent team. Because the players were the carrot and stick of harassment and attack virtually on the situation in a fragmented nature, lack of sufficient peer support in the case, to open the gap itself is very difficult. Although the focus of the enemy can not attack to make quick and accurate judgments, but if the offensive player was shot off, gained nothing in loss of the rice, then the form will be instantly reversed. Originally wanted to open a gap, and then rely on a reasonable number of advantages on the offensive, the result is a loss of players to make their own inferiority in numbers! So this tactic must require the individual members have a high capacity. In addition, the team with a good understanding between the field leadership is also essential. In fact, this is nothing new, but have to say, because the offensive players wiped out the enemy, you can not rush out to, to regroup, and then to formulate a defense based on the opponent's next plan of attack, and understanding these needs is a team and a reasonable command of the court judgments. -
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�� group tactical requirements of this type as the main offensive players with very good between the small, how to walk, how to throw a grenade, which are to be carefully studied. The team is responsible for rear and harassment but also flexible. At the same time, a good big picture, with the main group can successfully attack. Offensive units in groups, we should say is a complete tactical system more mature, once mastered the rhythm and focus of attack, very often play tricks. Such as SK dust2 on the year in which the famous 2-3A,安福相册, is the rational use of the best examples of this tactic! But playing a team so skilled in order to meet the need of running after a considerable period of time. -
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�� feint many people think this is a very simple tactics,莆田安福家园, they only understood to be shot for a place. Actually it really does feint to confuse opponents can do, let them make the transfer of defensive loyalty, not misplacing guns, and finally he is still can not find a breakthrough. Online pandemic had the dust2 \This obviously will let CT be seen in the A defensive intention, it is a big mistake! Feint to the actual situation really done with is not easy, this requires the offensive team has a clear goal, and players \Will not disrupt the opponents sacrifice. This tactic can be to maximize the effect. (I believe there are many players still on the 2003WCG front of people in South Korea on devil.U perfect tactical feint that remember it) -
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�� steal it should be said that this is a tactical feint,莆田外贸网址导航, difference is he has a way to combine RBI. Offensive team must carry C4 of the main players and act in harmony to find a good time difference. In general, when the offensive team's players after the fighting started, with C4 of the players to wait a moment, the defensive player if a little shaken the region,安福家园, to rush out. Meanwhile, just a large number of rapid withdrawal of the offensive team must return to the main points of defense. This difficulty is as practical tactics to attack players, due to weak, so be careful when attacking, such as a slight slip, CT will hold the fall of C4, then the odds that Council T very much. Therefore, individuals must be team players as the most outstanding ability to this task, while the other can co-offensive team must cover the case in the absence of rapid evacuation of casualties. But so often there will be tactical adventure unexpected results, sometimes defensive player will try to be smart from the posterior outflank, when fully relaxed main players out of their ambush. Once the offensive team is responsible for confusing the enemy get the advantage on the battlefield, T can be considered to implement feint attack. Can see, this is a great tactical flexibility, of course, all this is built on the feint and the group's main members of a tacit understanding with the good basis of individual ability. -
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�� RUSH looks like this is one of the most simple tactics, collective boar charge, no one will not. In fact, the simplest and most complex, RUSH had plenty of fine places. RUSH often used in gun attack and the ECO Council of the counter-attack. Bureau of the T side pistol glock power of less than USP, so often, few side Kai T o1 + bullets, the remaining people may buy canned food, and then concentrated fire attack, so you can make up the gap between the power of weapons. The ECO, the knowledge on the larger. The professional game first TR game system are used (calculated to do the winning innings T), when every ECO, T just want to early demise and agile, as soon as possible to the next Board games, and now the game is the MR system (per game scoring system), even if the ECO will not give up easily. Thus, ECO RUSH tactics in the detailed arrangements should, in particular the players to walk must be reasonable, in front of a team to quickly, even if the flash of white could not stop shaking, because once stopped, will happen before the crowd members If a CT appears a true swept, the consequences can be imagined! The rear of the team also must see, can not throw mine, bearing in mind there behind his bold outflanking CT out of the same RUSH! -
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In fact, CS in the means of attack range, but for everyone I listed above some of the more conventional style of play, but also can be said to be a tactical style, of course, more is not necessarily fixed. But many of these tactics are made of evolution, and a team is not necessarily confined to a conventional play, if your team can mastery of basic tactics, then you become a real strong team also when far away! -
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defense articles -
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1 collective Dunshou -
defense a priority of all, once the locked door, then a collective counterattack, this method is suitable for pistol Bureau and the ECO. -
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2 RUSH-
collective defense out of area for head-on confrontation with the enemy, for raids and ECO-
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3 bold front pressure -
location of each defensive player, to find their way reduce the encirclement, the enemy whose exits. Dominant situation for weapons and equipment. -
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4 sit back and wait -
defensive players guard their own areas, to be an enemy attack, to make appropriate judgments based on the actual situation. Considerable time for both weapons. -
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relative to the attack, the difficulty of doing the natural CT defensive bigger, because the offensive to seize the initiative, after all, the defense can only be negative beaten. So the request of defense team more quickly reflect the powerful gun. -
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�� collective Dunshou This is a very popular in the 1.5 era, the defensive battle, we often can see the gun when the Board or ECO, CT to give up a certain point, the collective in another place camp. This gambling-like defense, can effectively suppress the enemy fire concentration, even if the enemy main attack another point, you can organize an effective counterattack. Even the weapons and equipment behind, due to the concentration of superior forces, good pocket waiting to fall in. T Auto, ECO is also great when the odds. -
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�� RUSH RUSH defense also applies when the ECO and pistols Bureau, but also to the offensive side when the base is stable, to unexpected results. Such as dust2 map, CT in the doors of the RUSH, is to create pressure to the opponent, change from passive to active. ECO Dunshou when the CT group to see through the tactics once, then it may face a situation of collective siege, so the ECO appropriate RUSH is the best time to become a tactical choice. Of course, CT of the RUSH also pay attention to take place, the use of grenades, the requirements of the team as high. -
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�� bold once the offensive before the pressure into a ECO, and no signs of RUSH, then the defense dominated assembly of CT in the case of weapons, you can consider to take the initiative, a bold front pressure! Such as the inferno map, CT confirmed the enemy's movements, you can separate ways to find their way along the narrow ring of encirclement. However, the advance must be careful, but also a thorough search on the map, and must not be a big pick camper cheap. At the same time, the movements of the enemy must have accurate judgments, can not let the T unknowingly touched mined points. Because when the siege is very risky, so the tactical style of play more suitable for routine fine team. -
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�� sit back and wait this is the most fundamental change is the most defensive way, the different maps, different team configurations, different economic conditions will have a different tactical options. When both arms were equal with the situation, the key to victory depends entirely on the reasonableness of the tactical. In general, when a sniper team is essential. A good sniper can cool completely psychologically intimidate each other. A point such as dust2's, inferno,莆田外贸论坛, B point if a reasonable layout of the sniper, T is absolutely not dare attack. Sometimes have to transfer attack points. If the current state of the economy can not be equipped with AWP, defense must be more flexible when a sense of fruit, but not that a sign of trouble to running out of patience. Must be based on the enemy's attack in battle to determine their intent, the harassment can not be fooled by competitors; can not be rushed to the enemy, the number is not dominant in the case of head-started the battle, to fight for preservation of their own and then be ready to seize opportunity to fight back. Tactical and reasonable layout, the current forms of coping mechanisms are an excellent field commander should have the basic qualities, so a good captain is also essential! -
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above, is the CS development for many years, has formed a number of basic tactics, I hope those who have just formed the clan would be helpful. In fact, as long as these basic proficiency in offensive and defensive routines, and be combined, your team will become a strong team. Also want to say that some recent teams, often over-emphasize some unconventional tactics, while ignoring the basic skills, which is absolutely undesirable. Only with a solid foundation, can have evolved many new tactics. Because of space limitations, of this paper is not exhaustive, can only play the role of a point to mention, as actual combat in the end how to use, but also you yourself to study! -
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